<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head></head>
<body>
	
	<ul>
		<li><ci>Texture2d</ci></li>
		<li><ci>gl::Texture2d</ci></li>
		<li><ci>ci::gl::Texture2d</ci></li>
		<li><ci>Texture2dRef</ci></li>
		<li><ci>gl::Texture2dRef</ci></li>
		<li><ci>ci::gl::Texture2dRef</ci></li>
		<li><ci dox="Texture2d">Texture2d</ci></li>
		<li><ci dox="gl::Texture2d">Texture2d</ci></li>
		<li><ci dox="ci::gl::Texture2d">Texture2d</ci></li>
		<li><ci dox="Texture2dRef">Texture2dRef</ci></li>
		<li><ci dox="gl::Texture2dRef">gl::Texture2dRef</ci></li>
		<li><ci dox="ci::gl::Texture2dRef">ci::gl::Texture2dRef</ci></li>
		<li>Texture2d::<ci dox="Texture2d::create">create( 500, 500 )</ci></li>
		<li>Texture2d::<ci dox="Texture2d::create" kind="function">create( 500, 500 )</ci></li>
		<li>Texture2d::<ci dox="gl::Texture2d::create" kind="function">create( 500, 500 )</ci></li>
		<li><ci dox="cinder::Path2d::SegmentType" kind="enum">segments</ci> </li>
		<li><ci dox="cinder::Path2d::SegmentType">segments</ci></li>
		<li><ci dox="ci::Path2d::SegmentType">segments</ci></li>
		<li><ci dox="Path2d::SegmentType">segments</ci></li>
		<li><ci >Path2d::SegmentType</ci></li>
		<li><ci>Surface8u</ci></li>
		<li><ci dox="loadImage">loadImage</ci></li>
		<li><ci>cinder::app</ci></li>
		<li><ci dox="cinder::app">cinder::app</ci></li>
		<li><ci dox="cinder::audio">cinder::audio</ci></li>
		<li><ci>cinder::audio</ci></li>
		<li>Texture2d::<ci dox="Texture2d::create()">create( 500, 500 )</ci></li>
		<li><ci>Texture2d::create( int, int )</ci></li>
		<li><ci>cinder::gl::Texture2d::create()</ci></li>
		<li><ci>cinder::gl::Texture2d::create(int width, int height, const Format &amp;format=Format())</ci></li>
		<li><ci>cinder::gl::Texture2d::create(const void *data, GLenum dataFormat, int width, int height, const Format &amp;format=Format())</ci></li>
		<li><ci>cinder::gl::Texture2d::create(const Channel8u &amp;channel, const Format &amp;format=Format())</ci></li>
		<li><ci>cinder::gl::Texture2d::create(const TextureData &amp;data, const Format &amp;format)</ci></li>
		<li><ci>loadImage()</ci></li>
		<li><ci>loadImage(const fs::path &amp;path, ImageSource::Options options=ImageSource::Options(), std::string extension="")</ci></li>
		<li><ci>loadImage(DataSourceRef dataSource, ImageSource::Options options=ImageSource::Options(), std::string extension="")</ci></li>
		<li><ci>cinder::gl::getVersion()</ci></li>
		<li><ci>cinder::gl::getVersion</ci></li>
		<li><ci>glm::make_vec3()</ci></li>
		<li><ci>vec2</ci></li>
		<li><ci>glm::vec2</ci></li>
		<li><ci>CallbackId</ci></li>
		<li><ci>cinder::TimelineRef</ci></li>
		<li><ci>value_ptr</ci></li>
		<li><ci>value_ptr(tmat4x4&lt; T, P &gt; &amp;mat)</ci></li>
		<li><ci>value_ptr(tquat&lt; T, P &gt; const &amp;q)</ci></li>
		<li><ci>app::loadAsset()</ci></li>
		<li><ci>loadAsset()</ci></li>
		<li><ci>loadResource()</ci></li>
		<li><ci>gl::GlslProg::create</ci></li>
		<li><ci>ci::gl::GlslProg::create</ci></li>
		<li><ci>cinder::gl::GlslProg::create</ci></li>
		<li><ci>gl::draw( const VboMeshRef& )</ci></li>
		<li><ci>gl::draw( const Texture2dRef& )</ci></li>
		<li><ci>gl::draw(const Path2d &path, float approximationScale)</ci></li>
		<li><ci>gl::ScopedVao</ci></li>
		<li><ci>glm::quat</ci></li>
		<li><ci dox="ci::app::AppBase::getResourcePath">getResourcePath()</ci></li>
		<li><ci>quat</ci></li>
		<li><ci>dquat</ci></li>
		<li><ci>app::App</ci></li>
		<li><ci>PolyLine</ci></li>
		<li><ci>svg::RendererGl</ci></li>
		<li><ci>svg::RendererCairo</ci></li>
		<li><ci>BSplineFit</ci></li>
		<li><ci>app::Renderer2d</ci></li>
		<li><ci>gl::TransformFeedbackObj</ci></li>
		<li><ci dox="gl::Ssbo">gl::Ssbo (Shader Storage Buffer Object)</ci></li>
		<li><ci>gl::drawArraysInstanced()</ci></li>
		<li><ci>gl::drawElementsInstanced()</ci></li>
	</ul>

</body>
</html>